#ifndef EGL_UTILS_H
#define EGL_UTILS_H 1


// ==========================================================================
//
// Utils.h		Helper functions for 3D Rendering Library
//
// --------------------------------------------------------------------------
//
// 09-14-2004	Hans-Martin Will	initial version
//
// --------------------------------------------------------------------------
//
// Copyright (c) 2004, Hans-Martin Will. All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions are 
// met:
// 
//	 *  Redistributions of source code must retain the above copyright
// 		notice, this list of conditions and the following disclaimer. 
//   *	Redistributions in binary form must reproduce the above copyright
// 		notice, this list of conditions and the following disclaimer in the 
// 		documentation and/or other materials provided with the distribution. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
//
// ==========================================================================


#include "OGLES.h"
#include "GLES/gl.h"
#include "FractionalColor.h"
#include "linalg.h"


namespace EGL {
	void CopyVector(const Vec3D & vector, GLfixed *params);
	void CopyVector(const Vec4D & vector, GLfixed *params);
	void CopyColor(const FractionalColor & color, GLfixed *params);
	void CopyMatrix(const Matrix4x4& matrix, GLfixed *params);
}



#endif //ndef EGL_UTILS_H
